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Alexander Kalus, M.Sc.

 Lebenslauf

Seit 12/2021

Wissenschaftlicher Mitarbeiter am Lehrstuhl für Medieninformatik, Universität Regensburg

10/2021

Master of Science (M. Sc.) in Medieninformatik, Universität Regensburg

11/2018 - 09/2021 Wissenschaftliche Hilfskraft am Lehrstuhl für Sportwissenschaft: IT-Unterstützung für Experimente und Datenverarbeitung
09/2018

Bachelor of Arts (B.A.) Medieninformatik, Universität Regensburg

04/2017 - 08/2017 Studentische Hilfskraft am Lehrstuhl für Medieninformatik: Tutor Propädeutikum

Publikationen

  • Alexander Kalus, Johannes Klein, Tien-Julian Ho, Lee-Ann Seegets, and Niels Henze. 2024. MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 547, 1–13. https://doi.org/10.1145/3613904.3642658

  • Alexander Kalus, Johannes Klein, Tien-Julian Ho, Lee-Ann Seegets, and Niels Henze. 2024. Showcasing MobileGravity. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24). Association for Computing Machinery, New York, NY, USA, Article 646, 1–2. https://doi.org/10.1145/3613905.3649128

  • Alexander Kalus, Johannes Klein, and Niels Henze. 2023. Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions. In Mensch und Computer 2023 - Workshopband. GI. MCI-WS09: 16. Workshop Be-greifbare Interaktion. Rapperswil. 3.-6. September 2023, https://doi.org/10.18420/muc2023-mci-ws09-410
  • David Halbhuber, Martin Kocur, Alexander Kalus, Kevin Angermeyer, Valentin Schwind, and Niels Henze. 2023. Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. In Proceedings of Mensch und Computer 2023 (MuC '23). Association for Computing Machinery, New York, NY, USA, 1–15. https://doi.org/10.1145/3603555.3603580
  • Andreas Schmid, Alexander Kalus, and Raphael Wimmer. 2023. From Trash to Treasure: Experiences from Building Tangible Artifacts out of Discarded Components. Mensch und Computer 2023 - Workshopband. GI. MCI-WS09: 16. Workshop Be-greifbare Interaktion. Rapperswil. 3.-6. September 20233, https://doi.org/10.18420/muc2023-mci-ws09-246
  • Andreas Schmid, Rosa van Koningsbruggen, Sarah Delgado Rodriguez, Vitus Maierhöfer, Hannes Waldschütz, and Alexander Kalus. 2023. 16. Workshop Be-greifbare Interaktion. Mensch und Computer 2023 - Workshopband. GI. MCI: Workshop. Rapperswil. 3.-6. September 2023. https://doi.org/10.18420/muc2023-mci-ws09-112
  • Alexander Kalus, Martin Kocur, Johannes Klein, Manuel Mayer, and Niels Henze. 2023. PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 263, 1–13. https://doi.org/10.1145/3544548.3581172
  • Martin Kocur, Alexander Kalus, Johanna Bogon, Niels Henze, Christian Wolff, and Valentin Schwind. 2022. The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. In Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology (Tsukuba, Japan) (VRST ’22). Association for Computing Machinery, New York, NY, USA, Article 31, 12 pages. https://doi.org/10.1145/3562939.3565614
  • Alexander Kalus, Martin Kocur, Niels Henze, Johanna Bogon, and Valentin Schwind. 2022. How to Induce a Physical and Virtual Rubber Hand Illusion. In Proceedings of Mensch und Computer 2022 (MuC '22). Association for Computing Machinery, New York, NY, USA, 580–583. https://doi.org/10.1145/3543758.3547512
  • Alexander Kalus, Martin Kocur, and Niels Henze. 2022. Towards Inducing Weight Perception in Virtual Reality Through a Liquid-based Haptic Controller. In AVI ’22 - Workshop on Visuo-Haptic Interaction. 5 pages. https://doi.org/10.5283/epub.53628
  • David Halbhuber, Jakob Fehle, Alexander Kalus, Konstantin Seitz, Martin Kocur, Thomas Schmidt, and Christian Wolff. 2019. The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom. In Proceedings of Mensch und Computer 2019 (MuC'19). Association for Computing Machinery, New York, NY, USA, 867–870. https://doi.org/10.1145/3340764.3345369

  1. Fakultät für Sprach-, Literatur- und Kulturwissenschaften
  2. Institut für Information und Medien, Sprache und Kultur (I:IMSK)

Medieninformatik

Alexander Kalus, M.Sc.


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