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Prof. Dr. Astrid Ensslin, FRSA, FHEA

Prof. Dr. Astrid Ensslin schloss sich der Universität Regensburg im Dezember 2022 als Professorin für Dynamiken virtueller Kommunikationsräume an. Zuvor war sie Professorin an der University of Wales (Bangor), der University of Alberta (Kanada) der Universität Bergen (Norwegen).

Ihre Forschung bewegt sich an den Schnittstellen zwischen digitalen Medien- und Kulturwissenschaften, vergleichender Literaturwissenschaft und angewandter Linguistik. Ihre Schlüsselpublikationen und Forschungsprojekte befinden sich in den Bereichen digitaler Fiktionen und literarischer Computerspiele, der Körperbildproblematik in digitalen Medien, im kritischen Community Co-Design und der Erzähltherapie, in multimodalen und vor allem linguizistischen Diskursen des Computerspielens, im räumlich-gestalterischen und narrativen Potenzial virtueller Realitäten, sowie in Methoden der Digital Humanities und der empirischen Leserforschung. Momentan entwickelt sie dekoloniale und postkomparatistische Neuansätze zur Erforschung literarischer Medien ("Electronic LiteratureS") mit besonderem Fokus auf Indien. Ein emergentes Projekt entwickelt Forschungsansätze zu World Games und Folk Mechanic unter besonderer Berücksichtigung indigener Epistemologien der Inuit, Anishinaabe und Sámi und der kritischen Inbezugnahme kolonialer Forschungsidentitäten. In einem vom neuseeländischen Marsden-Fund geförderten Verbundprojekt erforscht sie seit 2023 die kritische Analyse und Neuentwicklung feministischer Body-Apps zur Kontrolle von Menstruation und Menopause in Bezug auf deren Ausgliederung intersektionaler Minderheiten.

Am DIMAS leitet sie den Aufbau eine s Digital Area Studies Labs: des DAS im DIMAS

E-Mail: astrid[dot]ensslin[@]ur[dot]de

Foto: Margit Scheid/UR


CV

Akademische Positionen (Auswahl):

Seit Dez. 2022 Professorin für Dynamiken virtueller Kommunikationsräume, Universität Regensburg
Jan. 2021 - Nov. 2022 (Associate) Professor of Digital Culture, University of Bergen, NO
May - Dec 2020 Institutsleitung, Media and Technology Studies, University of Alberta, CA
July 2016 - Dec. 2020  Professor of Digital Humanities and Game Studies, University of Alberta, CA
July 2013 - Jan. 2016 Forschungsdekanin, Faculty of Arts and Humanities, Bangor University, UK
Jan. 2007 - Jan. 2016 Assistant (tenure-track), Associate (tenured) and Full Professor of New Media / Digital Humanities / Digital Communication, University of Wales (Bangor), UK
Mar 2006 - Apr 2007 Postdoctoral Researcher, ESRC GerManC project, University of Manchester, UK
Sept 2002 - Feb 2006 Lektorin für DaF und British Academy Research Assistant, University of Leeds, UK

Akademischer Bildungsweg:

2019-2020 University of Alberta, Gold College of Academic Leadership
2002-2006 Dr. phil., Anglistische Literaturwissenschaft, Universität Heidelberg. Dissertation: "Canonizing Hypertext: Explorations and Constructions" (summa cum laude, engere Auswahl für den Ruprecht Karls Preis)
2002-2003 Postgraduate Certificate of Learning and Teaching in Higher Education / Fellow of the Higher Education Academy
1996-2002 Staatsexamen Anglistik/Germanistik, Universität Tübingen (First Class Honours)
1994-1995 Hochschule für Musik und Darstellende Künste Stuttgart BMus (Violine) - Zwischenprüfung (Instrumentalspiel und Pädagogik)

Forschung

Auswahl:

  • “Center for Digital Narrative”, NFR (Norsk forskningsråd) SFF (Center for Excellence in Research), 2023-2033, (PI, Directors: Profs. Scott Rettberg and Jill Walker Rettberg, University of Bergen, NO): NOK 155m.
  • “The Intimate Technology Shaping Millions of Lives: Exploring the Possibilities of Menstruation and Perimenopause Tracking Apps for People with Diverse Embodied Experiences”, Marsden Fund New Zealand 2022-2024, (Associate Investigator; PI: Prof Sarah Riley): NZ$  870,000
  • “Critical and Inclusive Digital Narratives: Theory and Praxis”, Meltzer Høyskolefond 2022 (PI): NOK 47,500
  • “Audio Games and Music Composition,” SSHRC Insight Grant, 2022-2026 (Co-PI; PI: Prof Scott Smallwood): CDN$ 268,400.
  • “Enabling Equipment for Research Excellence in Human-Computer Interaction (HCI)”: UiBergen Infrastructure Grant, 2022 (Co-PI; PI: Prof Morten Fjeld): NOK 4,783,000
  • “Studying the Language of VR: Understanding Affective Empathy”: UiBergen Smådrift, 2021-2022, PI: NOK 40,120
  • “Understanding the digitalized world structuring women’s embodied experiences”: UMassey MURF Grant (CI; PI: Prof Sarah Riley), 2021: NZ$ 6,000
  • “Writing New Bodies: Critical Co-Design for 21st Century Digital-born Bibliotherapy”: SSHRC (Social Sciences and Humanities Research Council of Canada), 2018-21, PI: CDN$ 217,165
  •  “Speech Accents in Games:” 
    • SSHRC  / ReFiG sub-project, 2017-18, PI: $18,530
    • match-funded by KIAS Cluster grant, “Deep Learning for Sound Recognition” (PI: Prof Michael Frishkopf), 2017, CI: $55,000
  • Digital Narratives around the World:” KIAS (Kule Institute of Advanced Study) Dialogue Grant, 2016-17, PI: $1,770.
  • “Reading Digital Fiction,” UK Arts and Humanities Research Council (AHRC), Research Grant (with Dr Alice Bell, Sheffield Hallam, UK), 2014-17, CI: £243,000.
  • “Computer Gaming Across Cultures,” British Council’s UK-US-India Education and Research Initiative (with University of West Virginia and Jawaharlal Nehru University, New Delhi), 2013-15, Co-PI: £49,500.
  •  Transformative thinking: Using digital fiction as a tool for improving body image,” Welsh Crucible seed grant (with Dr Sarah Riley, Aberystwyth and Dr Joan Haran, Cardiff University), 2013-14, CI: £8,838.
  • What’s Hard in German:” (specialized corpus of advanced British L2 learners of German); AHRC and the Deutsche Forschungsgemeinschaft, , (with Prof. Anke Lüdeling, Humboldt University, Berlin), 2009-12, PI: £247,000.
  • “Digital Fiction International Network:” Leverhulme Trust (with Dr Alice Bell, Sheffield Hallam, UK), 2009-2011, CI: £15,500.

Publikationen

Monographien und Herausgeberschaften:

  1. Thomas, Bronwen, Julia Round and Astrid Ensslin (eds) (at press) The Routledge Companion to Literary Media. New York: Routledge.
  2. Bell, Alice and Astrid Ensslin (at press) Reading Digital Fiction: Narrative, Cognition, Mediality. New York: Routledge.
  3. Ensslin, Astrid (2022) Pre-Web Digital Publishing and the Lore of Electronic Literature, Cambridge: C.U.P.
  4. Ensslin, Astrid & Alice Bell (2021) Digital Fiction and the Unnatural: Transmedial Narrative Theory, Method, and Analysis. Columbus, OH: Ohio State University Press.
  5. Ensslin, Astrid & Isabel Balteiro (eds) (2019) Approaches to Videogame Discourse: Lexis, Interaction, Textuality. New York: Bloomsbury.
  6. Ensslin, Astrid, Pawel Frelik and Lisa Swanstrom (eds) (2017), Small Screen Fictions, Special Issue of Paradoxa, vol. 29. 334 pp.
  7. Ensslin, Astrid (2014) Literary Gaming. Cambridge, MA: MIT Press.
  8. Bell, Alice, Astrid Ensslin & Hans Rustad (eds) (2014) Analysing Digital Fiction. New York: Routledge.
  9. Ensslin, Astrid (2011) The Language of Gaming. Basingstoke: Palgrave Macmillan.
  10. Ensslin Astrid & Eben Muse (eds) (2011) Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual. New York: Routledge.
  11. Ensslin, Astrid (2007) Canonizing Hypertext: Explorations and Constructions. London: Continuum.
  12. Johnson, Sally & Astrid Ensslin (eds) (2007) Language in the Media: Representations, Identities, Ideologies. London: Continuum.

Zuletzt erschienene Aufsätze:

  1. Ensslin, Astrid (2022) “Video Games as Complex Narratives and Embodied Metalepsis”, in Paul Dawson and Maria Mäkelä (ed) The Routledge Companion to Narrative Theory. New York: Routledge.
  2. Perram, Megan and Astrid Ensslin (2022) “The Possibilities of Illness Narratives in Virtual Reality for Bodies at the Margins,” Digital Creativity, online first, 22/05/2022.
  3. Wilks, C., A. Ensslin, C. Rice, S. Riley, M. Perram, K. A. Bailey, L. Munro and H. Fowlie (2022) “Developing a Choice-Based Digital Fiction for Body Image Bibliotherapy,” Frontiers in Communication, 6, 10.3389/fcomm.2021.786465
  4. Ensslin, Astrid (2022) “Transmedial Unnatural Spatiality and Postdigital Dystopicalization in The Pickle Index,” in Dan Punday (ed) Digital Narrative Spaces: An Interdisciplinary Examination. New York: Routledge.
  5. Villanueva, Emily and Astrid Ensslin (2021) “Divine intervention: Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition“, in Gaëlle Planchenault and Livia Poljak (ed) Pragmatics of Accents. Amsterdam: John Benjamins, pp. 205–228.
  6. Ensslin, Astrid, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro, and Aly Bailey (2021), “Bodies in E-lit,” in J. O’Sullivan and D. Grigar (eds) Electronic Literature as Digital Humanities. New York: Bloomsbury, pp. 91-102.
  7. Van der Bom, Isabelle, Lyle Skains, Alice Bell, and Astrid Ensslin (2021), “Reading Hyperlinks in Digital Fiction: an Empirical Approach,” in Alice Bell, Sam Browse, Alison Gibbons, and Dave Peplow (eds) Style and Reader Response: Minds, Media, Methods. Amsterdam: John Benjamins.

Eine volle und aktuelle Publikationsliste kann hier abgerufen werden.


Auszeichnungen

Auszeichnungen:

  • University of Alberta GSA Graduate Student Supervisor Award 2023
  • Great Supervisor Award, Faculty of Graduate Studies and Research, University of Alberta, 2020
  • N. Katherine Hayles Award for Criticism of Electronic Literature, 2019, second prize, for Small Screen Fictions
  • Associate Researcher of the Electronic Literature Lab at Washington State University Vancouver, 2019-2020
  • Research Excellence Award (Full Professor), University of Alberta, Faculty of Arts (2019)
  • Fellow of the Royal Society of the Arts (seit 2009)
  • Fellow of the Higher Education Academy (seit 2005)
  • MeCCSA (Media, Communication and Cultural Studies Association, UK) Poster Prize (2009)
  • First Prize, Teaching Excellence Awards, Faculty of Arts and Humanities, University of Leeds (UK) (2004)

Geförderte Projekte (Auswahl):

  • “Center for Digital Narrative”, NFR (Norsk forskningsråd) SFF (Center for Excellence in Research), 2023-2033, (PI, Directors: Profs. Scott Rettberg and Jill Walker Rettberg, University of Bergen, NO): NOK 155m.
  • “The Intimate Technology Shaping Millions of Lives: Exploring the Possibilities of Menstruation and Perimenopause Tracking Apps for People with Diverse Embodied Experiences”, Marsden Fund New Zealand 2022-2024, (Associate Investigator; PI: Prof Sarah Riley): NZ$  870,000
  • “Critical and Inclusive Digital Narratives: Theory and Praxis”, Meltzer Høyskolefond 2022 (PI): NOK 47,500
  • “Writing New Bodies: Critical Co-Design for 21st Century Digital-born Bibliotherapy”: SSHRC (Social Sciences and Humanities Research Council of Canada), 2018-21, PI: CDN$ 217,165
  • “Speech Accents in Games:” SSHRC  / ReFiG sub-project, 2017-18, PI: $18,530
    match-funded by KIAS Cluster grant, “Deep Learning for Sound Recognition” (PI: Prof Michael Frishkopf), 2017, CI: $55,000)
  • “Reading Digital Fiction,” UK Arts and Humanities Research Council (AHRC), Research Grant (with Dr Alice Bell, Sheffield Hallam, UK), 2014-17, CI: £243,000.
  • “Computer Gaming Across Cultures,” British Council’s UK-US-India Education and Research Initiative (with University of West Virginia and Jawaharlal Nehru University, New Delhi), 2013-15, Co-PI: £49,500.
  •  “Transformative thinking: Using digital fiction as a tool for improving body image,” Welsh Crucible seed grant (with Dr Sarah Riley, Aberystwyth and Dr Joan Haran, Cardiff University), 2013-14, CI: £8,838.
  • “What’s Hard in German:” (specialized corpus of advanced British L2 learners of German); AHRC and the Deutsche Forschungsgemeinschaft, , (with Prof. Anke Lüdeling, Humboldt University, Berlin), 2009-12, PI: £247,000.
  • “Digital Fiction International Network:” Leverhulme Trust (with Dr Alice Bell, Sheffield Hallam, UK), 2009-2011, CI: £15,500.

Keynotes:

  • "'I Was the Person Who Wasn't There': Ambispatial Orientation and 'Empathy' in Readers of VR Fiction", Games and Literature Conference, Deutsches Literaturarchiv Marbach, 28-30 June 2023
  • "Ambi-spatial Orientation and Narrative Empathy in Readers of VR Fiction", Games and Literary Theory 2023 Conference – Intent / Intentionality, University of Silesia, Katowice, Poland, 10-11 May 2023
  • "Electronic Literature in Europe and India", Valedictory speech, "E-literature: Explorations in Literary Creativity" conference, Jamia Millia Islamia University, New Delhi, 16-17 Jan 2023.
  • “Videogames, Digital Fiction, and the Unnatural,” 1st International Conference on Games and Narrative, University of Waterloo (CA), June 14th, 2021.
  • (with Christine Wilks), “Posthuman Healing and Critical Digital Fiction Co-Design”, 15th SLSAeu Conference, “Literary and Aesthetic Posthumanism”, Bergen (NO), March 4th, 2021.
  • “‘These Waves …:” Writing New Bodies for Applied E-literature Studies.” Electronic Literature Organization conference, Cork, Ireland, July 17th, 2019.
  • “VR Story-gaming: Between Immersion, Flow, and Engagement.” VR/AR in Education conference, Swansea University (UK), September 12th, 2018.
  • “Embodiment in Digital Fictions: Towards Post-Digital Écriture Féminine,” 16th Annual St Jerome’s Day Conference, “Translation and the Body,” University of Alberta, Sept 30th, 2018.
  • “Transmediating Bildung: Videogames as Life Formation Narratives,” Transmediating Culture(s) conference, Szczecin University (PL), Nov 17-19, 2016. 
  • “Metaludicity in Jason Nelson’s Poetry Games,” Digital Poetry conference, University of Gothenburg (SE), Sept 20, 2016.
  • “The Language of Gaming: Affective Discourse Patterns in Two Videogame Paratext Genres,” LEXESP 2016: Videogames and Language, May 5-6, 2016, University of Alicante (E). 
  • “Videogames as Unnatural Narratives,” DiGRA 2015 (Digital Games Research Association) conference, 14-17 May 2015, Leuphana (Lüneburg, D).
  • “Studying the Meanings of Digital Fiction: Ludostylistics and Psychonarratology,” IALS 2014 (International Association of Literary Semantics) conference, 4 July 2014, Kent (UK).
  • (with Cedric Krummes), “Lernersprache zu DaF-Materialien: die Korpora WHiG und Falko,” DAAD Conference 2012, Cumberland Lodge, Windsor Great Park (UK), June 2012.
  • “Literary Gaming: Between Ludic Digital Literature and Literary Computer Games,” CoDE 2012 conference, Anglia Ruskin University, Cambridge (UK), 28 March 2012.
  • “’Staging Illusion:’ Metalepsis as a Transmedia Phenomenon,” “Staging Illusion” conference, University of Sussex (UK), 8-9 December 2011.
  • “New Media Writing: Towards Second Generation Criticism,” MeCCSA PGN Conference, Bangor, 9 July 2009. 

Akademische Führungsrollen (Auswahl):

  • Director of the Electronic Literature Organization (seit 2017)
  • Graduate of UAlberta’s Gold College Academic Leadership program, 2019-2020
  • Director of Media and Technology Studies at UAlberta (2020)
  • Director of UAlberta, Faculty of Arts “Digital Synergies” signature area of research and creative collaboration (2019-2020)
  • Deputy Dean (Research), College of Arts and Humanities, Bangor University (2013-2016)


Redaktion:

  • Principal Editor, Bloomsbury “Electronic Literature” book series
  • Editorial Board member, Discourse, Context and Media (Elsevier)
  • Editorial Board member, Digital Culture & Society (transcript / de Gruyter)
  • Board of Reviewers, Game Studies 


Forschungsgremien und -beratung:

  • Board member, Austrian Science Fund, PEEK (Program for Arts-Based Research)
  • Member of the ESF (European Science Foundation) College of Expert Reviewers
  • Advisor to Innovate UK and RCUK (Research Councils UK) on their Creative Content Industries Delivery Plan for 2015/16, Oct 2014
  • Advisor to the European Science Foundation on its Forward Look on ‘Media Studies: new media and new literacies’, May 2012.
  • Peer reviewer and/or adjudication committee member, e.g. for the European Commission’s Research Executive Agency on its Horizon 2020 program; Deutsche Forschungsgemeinschaft; Studienstiftung des Deutschen Volkes; Arts and Humanities Research Council UK; Social Sciences and Humanities Research Council of Canada; Leverhulme Trust (UK); Irish Research Council; Council for the Humanities of the Netherlands Organisation for Scientific Research; Austrian Science Fund; Fond National de la Recherche Luxembourg.
     

Mehr Informationen befinden sich auf meiner persönlichen Webseite


Lehre

Lehre an der UR:

Sommersemester 2023

Wintersemester 2022/23

  • Blockseminar, "Digitale Literatur in/als digitale Geisteswissenschaften" | 36250 

Universität Bergen (2021-2022):

  • DIKULT 207 Digital Humanities in Practice (fall 2021 and 2022)
  • DIKULT251 Critical Perspectives on Technology and Society with Bachelor Thesis: Participatory Culture (spring 2021 and 2022)
  • DIKULT 301 Research Methods and Project Development in Digital Culture (spring 2022)
  • DIKULT 303 Digital Media Aesthetics (fall 2021 and 2022)

University of Alberta (2016-2020):

  • MLCS 210 Language(s) of Culture (winter 2019 and 2020)
  • MLCS 499 Advanced Critical Game Design and Theory (winter 2019)
  • MLCS 345 / DH 530 Videogames Across Cultures (fall 2018 and 2020)
  • C LIT 210 Cyberliterature (winter 2018)
  • HUCO 617 Digital Fiction (fall 2016 and 2017; winter 2020)
  • HUCO 530 Project Design and Management in Humanities Computing (winter 2017)
  • MLCS 795 Grant Writing (fall 2017, 2018, 2020)

Graduierte DoktorandInnen:

  • Dr James Barrett, ‘Reading Freedom: Techniques for the Control of Reading in Four Works of Digital Literature’ (2015, University of Umeå)
  • Dr Sonia Fizek, ‘A Methodological Toolkit for Player Character Research in Offline Role-Playing Games’ (2012, Bangor University)
  • Dr Xavier Laurent, ‘Memory of Intelligent Virtual Agents in a 3D Environment: a Behavioural and Computational Approach’ (2014, Bangor University)
  • Dr Lyle Skains, ‘Practice-led creative writing research into multimodal digital narratives’ (2013, Bangor University)

Laufende Dissertationsbetreuung:

  • Jordan Ashworth (PhD MLCS), “On the Nature of Doing Glitches in Speedrunning: A Case Study of The Legend of Zelda: A Link to the Past” (candidacy passed, 2022)
  • Max Dickeson (PhD EFS), “Social Rolls: Narrative Play and Social Interaction in Tabletop Role-laying Games” (candidacy passed, 2021)
  • McKenzie Gordon (PhD MLCS / Interdisciplinary Studies), “Press ‘X’ to Crush the Patriarchy: Video Games as Sites for Sexual Violence Prevention” (candidacy passed, 2021)
  • Liljana Gulcev (PhD MLCS), “Beasts to Bed, Wed, and Dread: Imagining Masculinities in Folk and Popular Media” (candidacy passed, 2018)
  • Melanie Oberg (PhD English and Film Studies), “Games Without Language: Reading the Story of Silence” (candidacy passed, 2022)
  • Megan Perram (PhD MLCS), “Click Me: Literary Hypertext as Illness Narrative for Women with Hyperandrogenism” (candidacy passed, 2020)

Weitere Informationen finden Sie hier



Prof. Dr. Astrid Ensslin

Professur für Dynamiken virtueller Kommunikationsräume

Mail: astrid.ensslin@ur.de

Büro: Raum BA.824, Bajuwarenstraße 4